Unafraid of heavy and light weaponry, they plow into the fray with
little regard for injury. Masters of all melee tools, they put little faith in
the magical arts.
Dual wielding: Grants a warrior to hold two weapons at the same time.
Armor +: gain an additional armor point to all worn armor
Natural Toughness: You gain +1 hp to your natural body, torso hit.
(heal spells and potions are used to get an hp point for natural toughness
back)
"Bear Pit": Fight till you drop in a circle of
your peers. Then, the crowd decides your fate. Ultimately, a council chooses,
based on the crowd’s reception of you, if you pass or fail. Failing incurs a
2-week period where you cannot test again.